Mythica: The Darkspore VFX Breakdown

We helped do some VFX shots for the feature film Mythica: The Darkspore. The work consisted of keying, compositing, tracking, paint-outs, rotoscoping, matte painting, and a couple of fluid (fire, smoke) sims. Here is a quick breakdown of some of the shots we worked on:

CREATE. INSPIRE. – Rick Ravenell

This is the very first video of a new series we’re producing called CREATE. INSPIRE. In this series we sit down and talk with all different kinds of creative people to hear why they do what they do, how they got their big break in the industry, and what advice they have for others trying to do the same thing.

Rick Ravenell works in the VFX industry as an art director, compositor, and motion graphics artist. Rick has worked in television, commercials and feature film for companies such as Digital Domain, Zoic, Prime Focus, Encore Hollywood, and Technicolor. Some of the projects he’s worked on include feature films such as Avatar and Ender’s Game, and TV shows such as Revenge and Steven Spielberg’s Extant. Rick shares the story of how he broke into the industry, as well as some insights and advice for people just starting out. See more CREATE. INSPIRE. interviews here.

Turbulence FD Ink/Smoke Trail Tutorial Part 2: Fluid Simulation

Part 2 of the ink/smoke trail tutorial is up now. In this tutorial we’ll use Turbulence FD to add an ink/smoke trail to the fish we rigged and animated in part one. Watch Turbulence FD Ink/Smoke Trail Tutorial Part 2: Fluid Simulation.

For the first part of the tutorial go to Turbulence FD Ink/Smoke Trail Tutorial Part 1: Rigging and Animating a Fish.

Turbulence FD Tutorial Preview: Ink/Smoke Trail


Here’s a preview of an¬†upcoming tutorial in Cinema 4D using Turbulence FD to make ink/smoke trails.

Watch part 1 of the tutorial here:
Part 1: Rigging and Animating a Fish